Hero Classes


The Unchained Heroes Fantasy RPG gives us some classic and some entirely new classes, but all of them are meant to feel unique to Unchained Heroes. There are 10 Hero Classes to choose from, the Alchemist, the Cleric, the Dread Knight, the Oracle, the Paladin, the Rogue, the Sorcerer, the Umbral, the Visceral, and the Warrior. They have roughly 40 different abilities to choose from within each class(and there will be more on the way), with play styles that can vary drastically based on what abilities you pick. With only 16 abilities that may be taken for you Hero Class during each play through, you have a multiple ways to play each Hero Class. In addition, if you don’t like the way things are going, there are in game mechanics to allow you to completely alter your Hero at any point. If you thought you had a good combo going for you, but it didn’t work out, you can always change things up.

The Hero Classes presented are staples to my universe, and are meant to add flavor to Heroes and Villains alike. Each time you create a character you will find things to draw upon both game mechanic-wise and from a role-playing perspective.

There are many classes that you will find familiar in Unchained Heroes. Familiarity is a like a soft warm blanket fresh from the dryer, it is a delight to curl up beside and have radiate through you, so for those of you that like the archetypes, you can have it too. The way you play a Hero Class is entirely up to you. The Hero Classes of Unchained Heroes are many and varied. We have 10 classes in total and call them Heroes, Hero Classes, or Classes interchangeably.

The Hero Classes are divided up into roles that coincide with the MMORPG trinity of tank and healer and damage dealer, only here we call them Champion, Sentinel, and Vanguard respectively. These basic roles give you an idea of how the class is primarily designed to be played. They also give you special access to Talents and Techniques–a system of character customization in Unchained Heroes.

Those that play the Sentinels start out with a support abilities and have the best tools for healing and support in the game. Those that play Champions start with protective abilities and have the best defensive and guardian abilities in the game. The final Class Role is that of the Vanguard. The Vanguard specializes in dispatching, destroying, and incapacitating their enemies. All Hero Classes have crossovers between the three main Class Roles, but they do not shine quite as brightly when using “off-Role” styles of play. Your Role is not the “be all” and “end all” of your character by any means, every class is capable of performing at least 2 of these roles, sometimes 3. For the very creative, they may find ways to take a Hero Class and make it into a Role that was never expected.

The 10 Classes of Unchained Heroes are:

Alchemist – A Sentinel Hero Class with a mastery of elixirs, potions, and explosives.

Cleric – A Sentinel Hero Class with a power over the divine magics of the Heavens, the Earth, and the Abyss.

Dread Knight – A Vanguard Hero Class that combines sorcery, great weapon skills, with the ferocity of a Titan.

Oracle – A Sentinel Hero Class with telekinetic powers and a mastery over the Mind Aspect of the Triad.

Paladin – A Champion Hero Class that wields Titanic powers to protect allies and punish foes.

Rogue – A Vanguard Hero Class that uses stealth, trickery, and luck to get their way.

Sorcerer – A Vanguard Hero Class that wields the power of arcane magics and bends it to their will.

Umbral – A Vanguard Hero Class with insidious coldfire powers and a mastery over the Soul Aspect of the Triad.

Visceral – A Champion Hero Class with the ultimate control of their body and a mastery over the Body Aspect of the Triad.

Warrior – A Champion Hero Class with the ultimate mastery of tactics and military discipline, honed to a deadly edge.

There are officially 3 Sentinels, 3 Champions, and 4 Vanguards, but the classes crossover their skills in many areas and do so quite frequently. There are Paladins that smite their enemies with holy avenging fire, Alchemists that blast apart more things than they create, and Viscerals that use their knowledge of the Body to heal rather than harm others. Once you pick a Hero Class, you are not pigeon-holed into a specific type of play, but you are committing yourself to a certain flavor of play. Viscerals deal damage through ferocity and predatory skills while protect and heal through similar instincts. Abyssal Clerics tear apart their enemies with debilitating magics and actions that rot the very flesh from a man’s bones while at the same time wielding protective powers of shielding and healing, but their powers are always tainted by the Abyss. Warriors may wade into battle with two swords swinging only to switch up to the shield on their back when they need a bit of extra protection, but they wield no magic–they fight with their wits.

As you play Unchained Heroes you will find that you can choose the same Hero Class many times and get an entirely different feel each time. The system is based on Abilities and adapts to the style of play you prefer, whether it be using a bow, a gun, a grenade, or a sword. You may wish to use magic or you may wish to use might and some Hero Classes allow you to choose between both; some Hero Classes are a mixture of the two. Some people have played the Oracle class as a healer, while others have played them as a strict damage dealer, another has played a Rogue as both a range fighter and a melee combatant, and another has taken the Umbral and used it as both a frontline fighter and a spell-slinging caster. The Alchemist has also been a seafaring Master of Cannons with a high-priestess’s devotion to a whale god of the sea. Your options are not limited by standard fantasy cannon, instead the options free you to explore new ways of playing each time you pick up your Character Sheet.