Cleric Prototype Abilities

 

 

darkpaladin01a

Hi Everyone. Just a quick post here that showcases some new powers that I am working on for the Cleric. I felt that the Cleric needed some more iconic powers for everyone to use. All told, I think I will be adding another 5 abilities after these.

***NEW*** Control Undead

Active Mobile [Supernatural] [Bane] – Abyssal

Energy: 50

Range: Ranged AoE

Action Time: 7

Duration: Special

The undead call their masters those that wield the powers of the Abyss.

Skill Check: POW vs. WILL — Roll your Skill Check and compare it to all affected Combatants. A failure is a miss on that Combatant.

Effect: Fodder and Minion Grade Undead Creature Types in target Battle Zone Cancel their Current Action and you decide upon their next action with them completely under your control, going through the Declaration Phase, Preparation Phase, and Activation Phase. You may also perform a Move Action in conjunction with any other action you may be performing.
Elite and Boss Grade Undead Creature Types, on their current action, suffer the Sluggish Condition and the Redirected Effect.

***NEW*** Glyph of Speed

Active Immobile [Boon] – Balance

Energy: 30  

Range: Ranged AoE

Action Time: 7   

Duration: 30

You place a glyph of power upon the ground glowing with a powerful blue-white light that speeds up the actions of companions in its light.

Effect: The Target Battle Zone grants a +1 PWR MOD to Speed to you and all Allies within it. You may have multiple glyphs active at a time but only one Glyph of Speed per Battle Zone.

***NEW*** Glyph of Tenacity

Active Immobile [Boon] – Balance

Energy: 30  

Range: Ranged AoE

Action Time: 7   

Duration: 30

You place a glyph of power upon the ground glowing with an orange-red light that balances the scales of chance artificially.

Effect: Target Battle Zone gains the Glyph of Tenacity Environmental Condition. While in this Battle Zone if your Skill Check fails, your next Skill Check is an Automatic Hit. You may have multiple glyphs active at a time but only one Glyph of Tenacity per Battle Zone.

***NEW*** Mass Heal

[Supernatural] [Heal] – Ascension

Energy: 60

Range: Battlefield

Action Time: 11 You release a massive amount of healing energies into the mana currents to disseminate throughout the area.

Skill Check: POW Check. (Natural 1, Glancing Effect)  When used an as Onslaught — Roll POW vs. WILL — Roll  your Skill Check and compare it to all affected Combatants. A failure is a miss on that Combatant.

Ability Dice Pool: +1dp/+2dp/+3dp

Effect: All Allies on the Battlefield are healed. Synergy Bonus: If the Battle Zone is affected by the Pillar of Radiance Ability, this action becomes an Automatic Critical Effect and Pillar of Radiance is Dispelled.

***NEW*** Turn Undead

Active Mobile [Supernatural] [Bane] – Ascension

Energy: 30

Range: Ranged AoE

Action Time: 7

Duration: Special (30)

The undead fear nothing except for the concentrated power of the divine. By your will, they flee from your powers.

Skill Check: POW vs. WILL — Roll  your Skill Check and compare it to all affected Combatants. A failure is a miss on that Combatant.

Effect: Fodder and Minion Grade Undead Creature Types in target Battle Zone lose their Immunity to the Fear Condition and suffer the Fear Condition. They continue to suffer the Fear Condition until they have been removed from the Battlefield. They must move to the closest edge of the Battlefield and upon reaching the edge of the Battlefield perform one additional Move Action, after which they are considered Out of Combat and the Fear Condition ends. Elite and Boss Grade Undead Creature Types suffer the Hold Condition and a -2 MISC MOD to WILL.

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