Unchained Heroes: Gritty Fantasy Hack

If you are looking to run a Low Fantasy, gritty, Unchained Heroes Campaign, this hack is for you. Each section of this hack will tell you how to quickly adapt the High Fantasy Gaming of Unchained Heroes into a more low-key and gritty setting. What is Low Fantasy you might be asking? Low Fantasy has all the fantasy trappings that we might expect, but magic and the supernatural are uncommon and very rare; as opposed to High Fantasy where it is quite a prominent part of everyone’s lives. If you need a comparison, think of the Conan Universe or even Lord of the Rings. In those universes, magic...

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Using the Dynamic Battlefield

We don’t have a square grid or a hex grid setup as is found in many traditional RPGs. Unchained Heroes uses the Battle Zones and Battlefields instead. We call it the Dynamic Battlefield, mostly because we want people to start thinking about the Battlefield as something more than just a place you stand across from your foes. It is a lot more than that, a proper battlefield has a personality of its own and makes combat exciting. Let’s look at this very simple scenario where you and a mortal enemy of yours are finally ready to throw down in the middle of the street. Scene without Dynamic...

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Villain Stat Adjustments

I made a very important change to the Villains in Unchained Heroes TTRPG compared to the Villains in the Chronos: RTCS TTRPG. A picture speaks a thousand words, so I will let it do the talking and then I will do some explaining. On the left, in red, you see the Chronos Villain Stats and on the right, in blue, you will see the Unchained Heroes Villain Stats.            Unchained Heroes has lower Villain Statistics, for every Villain Grade on every level. Why would I adjust this you might ask? The answer is simple, people were having a tough time with the Villains “as-is” in the Core Rulebook....

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Roleplaying Ruleset Wrap Up

For those of you interested in the non-combat aspects of Unchained Heroes, I give you the Roleplaying Ruleset Wrap-up! These areas are the roleplaying rules wrapped up into a short and sweet package for you to digest. We will start with the interesting stuff and finish up with the Statistics. This will introduce you to how Experience is gained, Wealth is handled, and a little bit about Character Skill Checks. Item Levels and Magical Item limits are important statistics that cross-over between the combat and non-combat areas, so we go over them here. Experience Model You do not gain...

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Advanced Rules

  We last spoke about the “Need to Know” Basics. Today we are going to talk about some of the other important points that we didn’t cover. These are concepts like Tactical Advantages, Tactical Points, Trauma Chart, Trauma Damage, Weapon Speed Multipliers, Exhausted and Weakened Conditions, Mobile and Immobile Actions, and Battle Zone Control. Some of them may be familiar concepts and some may not be. All of them are integral pieces to the greater picture. Tactical Combat Tactical Advantages are covered in depth here and here. The very short explanation of them is that they are...

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“Need to Know” Basics

This post gives a quick overview of what you “Need to Know” to play Unchained Heroes. There will be many acronyms to save time and space in the upcoming sections. They range from 2-4 letters long, are capitalized, and when they appear for the first time, they will be in parenthesis(); so when you see a word in all capital letters, you are looking at an abbreviation for a commonly used statistic. For example, Damage Threshold (DT) tells you the statistic is Damage Threshold and that it has an acronym of DT. F20 Mechanics First of all, Unchained Heroes uses familiar 20-sided dice mechanics. If...

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