Using the Dynamic Battlefield

We don’t have a square grid or a hex grid setup as is found in many traditional RPGs. Unchained Heroes uses the Battle Zones and Battlefields instead. We call it the Dynamic Battlefield, mostly because we want people to start thinking about the Battlefield as something more than just a place you stand across from your foes. It is a lot more than that, a proper battlefield has a personality of its own and makes combat exciting. Let’s look at this very simple scenario where you and a mortal enemy of yours are finally ready to throw down in the middle of the street. Scene without Dynamic...

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Character Bio: Jarek Smythe

This article was written by Mark Schjoll. Thanks for the chance to show off your character and choice of artwork, Mark! Jarek Smythe Quartermaster for The Thunderblow Description: Jarek appears to be in his late twenties. He is of slightly above average height and is toned and well muscled. His hair is reddish brown that sometimes fades to a reddish blond in the summer months. His eyes are a piercing green. Jarek prefers to dual wield falchions in combat, but is not adverse to shooting someone in the face with a pistol if the moment calls for it. Bio: Jerek Smythe does not know where he was...

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Identify, React, Adapt: How Brinedeep Thrived

The Wisdom of Adaptation It’s said that no plan ever survives first contact with the enemy. This phrase is true in GMing, although instead of “enemy” I would change this to “gaming group”. I felt that I had GM’ed my way into a corner of sorts, and was having trouble coming up with interesting storylines that progressed the plot to where I could reveal THE BIG THING. At first I thought perhaps a time skip would solve the problem – maybe level the group up and advance the plot this way. Then I thought I would hand the GM reins over to Kurt for awhile. But this felt like I was abandoning...

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Character Bio: Foubert

This article and bio was written by Mike “Mouse”. All credit goes to him for the creation of this character that was inspired by Belkar Bitterleaf from Order of the Stick for the Brinedeep Campaign. Foubert Master Assassin and Former Bosun of The Thunderblow Description: Pronounced Foe-bear. Bio: A small Halfling baby was abandoned on the steps of Holy Astra’s Orphanarium. He was originally named Mouse by the nun who ran the facility, and grew quickly into a good-natured but shy lad. However he was always picked on by the larger kids since he was a Halfling and much smaller than...

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Item Level: It’s not just a Statistic

Our first few weeks are past and it has been a good run. I am sure all of you are starting to have some questions about various aspects of Unchained Heroes and I wanted to point out an overlooked mechanic of the game that has the potential to add a lot of flavor to your game play. The concept of Item Levels distributes all Weapons, Armor, and Magical Items on a scale of 0 to 15 and gives you a bonus to various stats based on that value. Anything of Item Level 0 is considered the run-of-the-mill, common equipment you find in the world, but anything of Item level 1 or higher builds into...

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