Creating an Adventure: Part 1

  The process of creating an Adventure in Unchained Heroes starts out just like in any other game system. You must have a story seed and build it into an Adventure. I will walk through this process for you here. Adventures are based on the Five Encounter Rule where you make Five Encounters, one of which must be a Major Encounter with the rest being at least Standard Encounters. When we come up with our story seed, we will build 5 Encounters based on it. This is Part One of a Series of posts.  When the Series is finished, we will have a full Adventure that you can download. The final...

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Dwarves in the Floating Realms

  The Dwarves of the Floating Realms are the economic keyholders to the riches of the world. They follow some of the standard fantasy tropes with dwarves, but differ in a few areas, the most important being that they are a technological superpower not interested in war with other nations, but rather commerce. The next difference is that their clan fighting is elevated to an extreme that is difficult for people to realize. They segregate each clan into their own cities with only a few common areas. In the Unchained Heroes universe, the Dwarves are one of the Terrestrial Species, heavily...

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Roleplaying Ruleset Wrap Up

For those of you interested in the non-combat aspects of Unchained Heroes, I give you the Roleplaying Ruleset Wrap-up! These areas are the roleplaying rules wrapped up into a short and sweet package for you to digest. We will start with the interesting stuff and finish up with the Statistics. This will introduce you to how Experience is gained, Wealth is handled, and a little bit about Character Skill Checks. Item Levels and Magical Item limits are important statistics that cross-over between the combat and non-combat areas, so we go over them here. Experience Model You do not gain...

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