Advanced Rules

  We last spoke about the “Need to Know” Basics. Today we are going to talk about some of the other important points that we didn’t cover. These are concepts like Tactical Advantages, Tactical Points, Trauma Chart, Trauma Damage, Weapon Speed Multipliers, Exhausted and Weakened Conditions, Mobile and Immobile Actions, and Battle Zone Control. Some of them may be familiar concepts and some may not be. All of them are integral pieces to the greater picture. Tactical Combat Tactical Advantages are covered in depth here and here. The very short explanation of them is that they are...

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“Need to Know” Basics

This post gives a quick overview of what you “Need to Know” to play Unchained Heroes. There will be many acronyms to save time and space in the upcoming sections. They range from 2-4 letters long, are capitalized, and when they appear for the first time, they will be in parenthesis(); so when you see a word in all capital letters, you are looking at an abbreviation for a commonly used statistic. For example, Damage Threshold (DT) tells you the statistic is Damage Threshold and that it has an acronym of DT. F20 Mechanics First of all, Unchained Heroes uses familiar 20-sided dice mechanics. If...

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Time Capsule

  EDIT: This post is no longer valid. Chronos: RTCS was forced to remove all references to it’s name and is now Unchained Heroes. We are only keeping this for posterity. Raveena the Oracle is watching over this post today. Today was slotted as our official release date for Chronos, but as many of you know, the Digital Version is out in the wild and available for purchase as of last week Thursday night. Today’s post is meant to be a time capsule to talk about where we are and where we plan on going from here. The Chronos: Real Time Combat System is a 364 page full color document...

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Scent of Blood

  –“The last strike sent blood pouring down their side; at the scent of their blood, you launch into a frenzy.” –“As you pass through the veil in a wisp of smoke, you are invigorated with the possibilities before you.” –“Disappearing in an instant and reappearing at your foe, your blades still dripping with the essence of shadow, you impale your opponent with both shadow blades.” –“The Astral Plane awakens powers within you that lie dormant while you stand on the Material Plane, allowing you to smash your enemies with the power of your mind.” These are just a few...

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