Thoughts on the Rogue

Designing the Rogue I didn’t want a Rogue class or a Thief class in Unchained Heroes. I originally wanted a “Shadow” in Unchained Heroes. Who doesn’t want to play a mystical assassin-like character? I was head set on that  idea. I told myself, “I would not have the typical Rogue. I would be different.” I had that idea for some time, but reality started to rear its head. Shadows were too much of a specialist and I needed more “generic” classes in the game that would fit the common mold of people in a game universe. I had to put in the Rogue. That is not to say that Rogues are a pushover or...

read more