Thoughts on the Oracle

Designing the Oracle Originally there was no Oracle class. In 2004 when I started making what would become Chronos, there was only the Cerebral class. I felt strongly that there should be a “natural” form of magic not based on the Arcane or Divine Magical Arts. Cerebrals sounded like a good caster class alternative to the Sorcerers and Clerics. Many games have had this idea, so I wasn’t breaking new ground. The Cerebral Class was going to be an anti-caster “caster class.” They would have Body, Mind, and Soul abilities based on what I called the Triad. In practice, I ended up with a few...

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Thoughts on the Paladin

Designing the Paladin The Paladin was one of the first classes in Chronos. My original thoughts on the Paladin was that it would be called the Templar and it would be the other side of the coin to the Dread Knight.  The Paladin had a Paladyne instead of the Dreadnaught and they used positive energies rather than negative energies to defeat their enemies. I still wonder about changing it to Templar, but that ship has probably sailed for now. The Paladin falls in the category of a required class for every game. Even when people would like to act like they are not making a Paladin Class, they...

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Rebooting the Madness

Ever have the situation where you have stepped away from a campaign for a while for whatever reason and now when you want to get back into it, you are scratching your head wondering how to get people interested? I have had this problem numerous times. I am experiencing this now while rebooting the madness of my End of Madness Campaign and I figured I’d share with you a little bit of what I am going through. This problem is game system agnostic. It’s an age old problem that has been occurring for as long as we have been playing games. In my case, the End of Madness campaign I am running is a...

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