Effects of Game System on Expectations: Part Three

This is the final piece of the Game System Expectations series, but by no means the last of my discussions of Game Theory. We have talked about a variety of game systems, ranked from Low to High on Magic, Abilities, and Customization. If you want to take a look at those, you may find them here Expectations: Part One and here Expectations: Part Two. Today we dive into Unchained Heroes and explore the accompanying consequences to the game relating to my choices in Magic, Abilities, and Customization. The previous articles touch briefly on how my expectations were shaped, but don’t answer why....

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Effects of Game System on Expectations: Part Two

This is a continuation of last week’s post on the Effects of Game Systems on Expectations, link here: Expectations: Part One. I wanted to share with you a few more of the systems that shaped my perceptions and affected the resulting system of Unchained Heroes. I will focus on the Tabletop RPGs here, but video games were also an important factor leading to the Real Time Combat Engine used by Unchained Heroes. There have been many more systems than what I go over here that I have played over the years, all contributing to what formed the current version of Unchained Heroes such as: Rifts,...

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Effects of Game System on Expectations: Part One

Last week, we had a post on the value of a +1. If you haven’t seen that post, you can read it here: The Value of a +1. That post resulted in a comment from one of my friends and Development Testers, Mike. He brought up a good point about expectations and how a +1 magical dagger meant so much more to him in those days. He mentions that nowadays that people have expectations that they are going to be Batman on day 1. I can completely see where he is coming from and that is why I have started this series to explore all the myriad of effects that decisions on story genre, campaign length, story...

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The Value of a +1

Whatever you do, don’t let this guys beat you just because you are looking at that new sword or ability and thinking, “It’s ONLY a +1 bonus? Is that all?” It happens to all of us at some time or another, as a GM or a Player, we don’t see the value in the incremental increases. A slightly better weapon, a new ability, a new skill, or a new magical item may not seem very powerful when it only bumps our Stats up a little bit. It’s the nature of things to look for what’s bigger and better, and also why companies usually try to do something game changing with each major release of a product. The...

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