Thoughts on the Warrior

For my second post in this Ten Part Series: “Thoughts on X”, I have chosen the Warrior Hero Class. I am jumping out of order here to give my alphabetically challenged class a chance to get to the front of the line. I hope you enjoy it! Designing the Warrior It’s not really a question of whether or not a fantasy Role-Playing game will have a plate wearing combat specialist that focuses on the martial aspects of battle–it’s a given. The primary question I had to answer was, “What that martial combat specialist was going to be like?” followed closely by “What to name it?” In...

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Thoughts On The Alchemist

The first part of a series that explores all the Chronos Classes, I will be discussing each class to answer two questions: What was the Design/Thought process behind the class and How has been their reception? Designing the Alchemist The Alchemist was the last class I created for Chronos, rounding out the tally to an even 10 classes. As the last class created and the fact that I already had a wealth of material, it benefited from the experiences we had over years of playing the Chronos game system. Like creating an Alchemical Formula, some things came easily and some things blew up in my...

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The Magical and Mundane

  You have all heard of people playing characters for years and years and years. What has kept their interest for so long? I attest that it is a feeling of progression; a feeling that comes from character development, story development, and an ever increasing sense of power. Everyone has at least one or two stories of someone they knew that hit max level in a game and kept going. Keeping players engaged requires character progression. Today we are going to look at progression through equipment and possessions in Unchained Heroes. There are many schools of thought about progression in...

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